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FR EN ES

The next patch is coming soon, and we will let you test the changes it brings before its official release. Here's a list of all the modifications we've added: you'll find there a healthy dose of Sadida, charge, and more Sadida! 
 


You probably know by now that Sadida was due for an upgrade, and today is the day: no less than 13 cards have been altered in this new patch! Seeds, especially, have changed drastically and will have a more interesting effect on the game. You've also warned us about Iop's apparent domination, so a few of his cards were changed in order to restore balance. You will find the complete list of these changes further below this news, so we won't spoil it too much for you.

For the first time in the international community, we invite you to test the patch before its official releasing by going on the test server.

The test server is separate from the actual game server, so none of your current progress in the game will be affected. Upon your first connection, you will receive a sum of 100.000 kamas and 100.000 fragments in order to make the cards you want and test the changes made on this patch; of course, you can’t keep them in the real game! Also, the first time you connect to this server, you will be required to do the tutorial again (sorry…).

To access the server, you must use a separate client from the “normal” game, or use the old Beta-test launcher (if you haven’t deleted it from your computer). You can find the download links below:
 
Download the Test launcher for Windows
Download the Test launcher for Mac
 

We are, of course, more than interested about your feedback and your opinion on the balancing changes we’re presenting you. As a result, we have created a special section of the forums where you can share your opinions and bug reports with us. If you found any strange combos, if you feel like some cards might require more changes, please tell us so. Depending on your feedback, further changes may be done to the patch before the final release. Don't forget to follow the bug report guidelines in order to give us properly formatted feedback, and to be constructive in your topics and observations about the new balance. 
 
Warning! While we have translated the new cards in English for the international players to try them, these translations are temporary and will be perfected by the time the patch hits the real version. There’s no need to report on these. If you’re playing the Spanish version of the game, altered cards will have their text in English, other cards will have their normal Spanish text.
 

Without further ado, here are the contents of this new patch!
 
 
 

Sadida

 
Seed: The Seeds mechanic has been changed. Instead of going back to your hand or being destroyed when a minion walks on it, it will be destroyed every time; its effect becomes “A minion who walks over this Seed gains +1 AR if it’s an ally, or suffer 1 damage if it’s an enemy.”.
 
Klor Ofil: Attack increased from 1 to 2. HP reduced from 2 to 1.
 
Bush: Cost increased from 1 to 2 AP.
 
Bag of Seeds: Cost reduced from 1 to 0 AP.
 
Wild Whispers: Effect changed from “Confers +1 AT and +1 AR on your Minions if you have a Seed in play” to “Confers +1 AT on your Minions, or +1 AT and +1 AR if you control a Seed.”.
 
Elmer: Effect changed from “APPEARANCE: Gains +1 AT and +1 AR per allied Seed in play.“ to “END OF TURN: Gains +1 AT and +1 AR if you control a Seed.“. Cost reduced from 3 to 2 AP.
 
Nekrom Answer: Effect changed from “When one of your Sadidas dies, it returns to your hand.“ to “Gains +1 AT and draw a card when one of your Sadidas dies.“. Attack increased from 1 to 2. HP reduced from 8 to 7.
 
Seeden Impulse: Cost increased from 5 to 6 AP.
 
Grainule: effect changed from “Confers as many AT and AR on a Minion as there are allied Seeds in play.“ to “Inflicts 1 damage per allied Seed in play. Destroy all your Seeds.“. Cost reduced from 4 to 2 AP.  
 
Sacrificed Dolls: effect changed from “DEATH: inflicts 1 damage to all minions of its line.” to “DEATH: inflicts 1 damage on enemy minions of its line.”.
 
Dolly Sacrifice: Cost reduced from 8 to 5 AP.
 
Inflatable Doll: Effect changed from “START OF TURN: Heals 2 HP to allied Minions on its line.” to “Heals 2 HP to allied Minions on its line at the end of allied movement.”.  
 
Sylvine Graswyld: effect changed from “Your Seeds inflict 2 damage to enemy Minions that walk over them.” to “APPEARANCE: Adds 1 Maddoll, 1 Bag of Seeds and 1 Bush to your hand.”.  
 

 

Eniripsa

 
Dozeless Acid: Effect changed from “Draw 1 card when a Minion is healed.“ to “APPEARANCE: The target’s Attack becomes equal to its remaining HP.“. Attack increased from 2 to 3.
 
Matthew Osh: Effect changed from “APPEARANCE: Heals all allied Minions by 3 HP.“ to “Heals all allied Minions by 2 HP at the end of allied movement.“.
 
Malb Aroma: Effect changed from “Gains +1 AT and +1 AR when a Minion is healed.“ to “APPEARANCE: Draw a card.“. Attack increased from 1 to 2.
 
Coneys: MP increased from 2 to 3.
 
 

Iop

 
Shake: Cost increased from 2 to 3 AP.
 
Jump: Effect changed from “Teleports a Minion 3 cells.” to “Teleports an allied Minion 3 cells.”.
 
Djaycy Awooare: Attack increase from 2 to 3. HP reduced from 4 to 1.
 
Sono Sino: Effect changed from “APPEARANCE: The targeted Minion charges 2 cells.” to “START OF TURN: Your other Minions charge by 1 cell.”.
 
 

Sram

 
Weakening: Effect changed from “Makes a Minion’s AT drop to 1.” to “Banishes 3 cards from your discard pile to make a Minion’s AT drop to 1.”.
 
Amsrad Cipici: Attack reduced from 5 to 4. HP reduced from 8 to 7.
 
Deviousness: Cost increased from 0 to 1 AP.
 
 

Cra

 
Homing Arrow: Effect changed from “Inflicts 1 damage, if the Minion is destroyed, retrieve this spell.” to “Inflicts 1 damage, if the Minion is destroyed, retrieve this spell. It costs 1 AP more.”
 
Piercing Arrow: Effect changed from “ARMOR PIERCING: Inflicts 2 damage.” to “Confers ARMOR PIERCING to all your Minions for 1 turn.”.
 
Destructive Arrow: Cost increased from 4 to 5 AP.
 
 

Infinite

 
Adamai **: Effect changed from “APPEARANCE: Returns a Minion with 5 AT or less to its owner’s hand.” to “APPEARANCE: Returns a Minion with 4 AT or less to its owner’s hand.”.
 
 

Krosmic

 
Guy: Effect changed from “APPEARANCE: Randomly switches the positions of both player’s Dofus.” To “DEATH: Randomly switches the positions of both player’s Dofus.”. Attack increased from 1 to 2. HP reduced from 4 to 2.
 
Ancestral Blibli: Effect changed from “END OF TURN: Your other Minions charge by 2 cells.” To “START OF TURN: Your other Minions charge by 2 cells.”.
 
 

Neutral

 
Royal Blibli: Effect changed from “APPEARANCE: Your other Bliblis charge.” to “APPEARANCE: Your other Bliblis charge by 2 cells.”.