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Are you looking for some advice before you start playing? You are right to do so if you want to avoid tearing your hair out… Let me explain the basics to you, and enjoy it because it's probably be the only time I will help you. In game, I will be merciless!

When playing Krosmaga, your goal is twofold: you have to take possession of your opponent’s Dofus*, while protecting yours! So far so good, nothing too complicated.

* Reminder for those of you who don’t know what a Dofus is:
A Dofus is a dragon egg that gives its wielder tremendous powers

 

In order to protect your Dofus, your deck needs to be built with a good strategy in mind. Your cards let you not only cast spells, but also conjure an army of « Summons ».
As soon as you put them on the board, your summons live their own lives. They can move forward and attack, as soon as your turn ends, as they wish and with class! Because yes, class does matter, especially as you’re about to play against Gods.


Here is what a summon card looks like:
Do you feel the pressure going higher and higher? Ahaha! Wait to see what I have planned for you before you start panicking!

Now, here is what the board looks like (I also call it the war field):


1 - YOUR DOFUS
 

Amongst the five Dofus on your side of the field, only three are true dragon eggs*. Kind of a clever method to trick your opponent, right? Furthermore, they are shuffled at the beginning of the game! If you unveil two of your opponent’s true Dofus, then it’s all good for you, you win the game. However, if it’s your Dofus that end up scrambled, yikes!

*Fakes Dofus are transparent.
 


2 - OPPOSING DOFUS
 

They’re all hidden here. You will have to guess where the true Dofus hide amongst them.

 


3 - YOUR SUMMONS
 

As terrifying as they may look, your summons cannot act on the turn they are played (unless they have the “Charge” power). Once they’re put on the field, they will live a life of their own.

 


4 - YOUR HAND
 

At the beginning of the game, each player will discover their starting hand. You will then have to make a choice: either change one or more cards, or keep them all. Well, depending on your luck… If you’re the second player, you will draw an additional card.  

Be aware that during play, you can have up to 9 cards in hand, and not a single one more. If you're supposed to draw a new card but can't, it will go straight to your discard pile!

 


5 - YOUR ACTION POINTS (AP)
 

At the beginning of your turn, you will get a sum of AP, measured in this gauge. Be careful to consider your cards’ AP cost before playing them!


 


6 - YOUR DRAW AND DISCARD PILES
 

When the game starts, your draw contains 45 cards. Whenever you get a card, it comes from the draw pile, and as soon as you’ve played it, it goes in the discard pile!

 


7 - YOUR GOD AND THE OPPOSING GOD
 

Beware, you are the God’s chosen envoys. The God you’ve chosen will bestow you specific powers, magic spells, but also creatures devoted to them. Use them wisely… 

 


8 - LOG
 

All of your and your opponent’s actions are recorded here. Always useful when you suffer from sudden memory loss and find yourself asking “Wait, did I play that already?”.


Oh I almost forgot, if you want to know how and when you guys can play my wonderful game, just go here!

Good luck my dear kittens, I have faith in you!