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Theorycrafting on the possibility of a "Color" based game(Explanation included)
By TheDove#6182 July 05, 2018, 01:03:19Okay, I'll give a short explanation on what I mean. I'll make a example using MtG.
In MtG, there are five colors(White Blue Black Red Green). Those colors are kind of like our classes: They had strengths and weaknesses. For example, green wasn't able to deal direct damage, but they had big creatures. Our classes have this stuff, too, of course.
But there was a biiiiig difference.
You could mix colors together.
It wasn't a objectively better kind of deal, you'd need to generate power for two different colors in order to do that. But it opened up possibilities.
Which makes me wonder for a bit. I know its too late to make our system anything like this, but I mean, what if?
In MtG, there are five colors(White Blue Black Red Green). Those colors are kind of like our classes: They had strengths and weaknesses. For example, green wasn't able to deal direct damage, but they had big creatures. Our classes have this stuff, too, of course.
But there was a biiiiig difference.
You could mix colors together.
It wasn't a objectively better kind of deal, you'd need to generate power for two different colors in order to do that. But it opened up possibilities.
Which makes me wonder for a bit. I know its too late to make our system anything like this, but I mean, what if?
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FECA WITH RELIABLE UNRESTRICTED REMOVAL AND CHARGE.
The additional options are balanced by a decrease in deck consistency.
Krosmaga isn't really designed with that in mind, and the current cards, as you can see from the above reactions, are definitely not balanced around being mixed and matched between gods.