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Family Synergy in Draft?

By Fracastador#3166 February 17, 2018, 23:09:58
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I've been wondering this for a while.

So in general I try to avoid picking minions in a draft that have family synergies unless they are good without them or if I already have a large number of the members of said relevant family from earlier in the draft, but I feel like I see biases toward members of specific families during particular drafts.

Sometimes you see an unusual number of tofus.
Sometimes you see an unusual number of drhellers.
etc...

I also run into other draft players with functioning family synergies more often than I would have assumed should happen.

I'm just wondering if there's part of the draft algorithm that biases the available card choices in favor of particular minion families? If so, that would change the viability of some such cards quite a bit.

Does anyone know anything about this?
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First Ankama intervention
Well, I'd hate to sound like a broken record, but... no, there isn't a system in place to influence the families you can build your draft around. laugh

To be fair, there is some manipulations made to provide a fair play experience : the first and last picks are always full of your class' cards, you will see a Rare (or more) in every pick, we make sure Infinites pop up at a certain rate, etc... 
But as for families, such a Tofu, Wabbits or even Ghouls, we do not alter the draft to suit better with your already-drafted deck. They are random, appear randomly, and if you see a lot of a same family, it's because they were drawn randomly that way. 


Of course, that doesn't negate a certain player agency. It comes down to you,: if you have one or more interesting tofus presented to you in your first few picks, then maybe you will start to consider all other tofus that come afterwards as more enticing than, say, a generic 3 AP wabbit or an Infinite that doesn't play well with your God. In the end, you may end up with a deck containing enough synergies to work together properly. A few families are particularly large: tofus, drhellers or ghouls are more likely to appear in spades than rats or vigilantes, so basing your deck around them is easier to do in draft. 

And it goes without saying that cards do not have the same "value" in Draft as they do in regular play. I wouldn't really want to play a Minotoror in my decks, but in draft, if I need larger end-of-the-game creatures? I would consider it if the draft gives me one. At the same time, you wouldn't see me play Timekeeper unless I'm sure that I can amass enough AP in the deck to play it with ease... It's a completely different meta, in the end! 
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I feel like that would be a exceedingly unlikely move for a CCG game to do. People using dust to get specific cards is a more likely reason.
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Score : 2994
I'm referring to draft, which would make dust usage irrelevant, and Hearthstone, another CCG, does have draft card biasing algorithms for set synergies, or at least it did at one point. I think it made it so that each draft you run only includes cards from particular sets.
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Well, I'd hate to sound like a broken record, but... no, there isn't a system in place to influence the families you can build your draft around. laugh

To be fair, there is some manipulations made to provide a fair play experience : the first and last picks are always full of your class' cards, you will see a Rare (or more) in every pick, we make sure Infinites pop up at a certain rate, etc... 
But as for families, such a Tofu, Wabbits or even Ghouls, we do not alter the draft to suit better with your already-drafted deck. They are random, appear randomly, and if you see a lot of a same family, it's because they were drawn randomly that way. 


Of course, that doesn't negate a certain player agency. It comes down to you,: if you have one or more interesting tofus presented to you in your first few picks, then maybe you will start to consider all other tofus that come afterwards as more enticing than, say, a generic 3 AP wabbit or an Infinite that doesn't play well with your God. In the end, you may end up with a deck containing enough synergies to work together properly. A few families are particularly large: tofus, drhellers or ghouls are more likely to appear in spades than rats or vigilantes, so basing your deck around them is easier to do in draft. 

And it goes without saying that cards do not have the same "value" in Draft as they do in regular play. I wouldn't really want to play a Minotoror in my decks, but in draft, if I need larger end-of-the-game creatures? I would consider it if the draft gives me one. At the same time, you wouldn't see me play Timekeeper unless I'm sure that I can amass enough AP in the deck to play it with ease... It's a completely different meta, in the end! 
Score : 2994
Fair enough. I thought it was unlikely, but I figured I should check in case I had been drafting incorrectly, and giving people bad advice, all along. 
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