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Too many "Inflicts Damages"
By marcoedaniele#7471 June 03, 2017, 14:47:17Don't you think guys there are too many Spells/Summons which inflicts high amount of damage appearing?
I'd say to reduce them or at least reduce some Damage point.
I'd say to reduce them or at least reduce some Damage point.
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This is super helpful for the value of high ap cost cards by comparison to games like hearthstone and magic the gathering, where cards basically have to have an immediate impact the turn they are played or be very inexpensive to be worth using.
I'm ok with it as is, personally, though just in case, I am hoarding some cra cards in case they get nerfed, so I can profit from nerf-refund.
Sometimes games like Krosmaga give you the opportunity to create and experiment different playstyles... but at the end you are forced to have the same boring playstyle as anyone els because it's the only viable one to win.
I don't mind losing a match, but I hate it when enemy wont even let me play at all.
People, you can outsmart and outplay cookie cutter strategies in this game unlike in many other card games.
1. Sram in general. They have cards that teleport as a passive skill and that annoying Untargetable spell.
2. Sacrier attract build. Attract beats Range.
3. Eniripsa Mind control deck. Most if not all Cra minons are like 3 damage.
4. Spotting a noob Cra is easy. They rush in early to mid game.
5. The highest a damaging Cra spell is 4. The highest a Cra minion damage can go is 6 or 7 but they HAVE to sacrifice the range unless if they have 3 copies of Lynx Eye then that's a different story.
6. Cra have only Storm Arrow to help control against Zoo-type decks or any one who's throwing out a lot of minions or Untargetable ability cards.
7. The best a Cra can do to damage a Dofus is 1-3 damage in a single turn and that is with only spell or creatures and no Curse cards.
8. Cra minons are squishy. Except the those two 4 health cra minions.
1. you play a backstab minion
2. they play a ranged minion
3. your minion moves 3
4. their minion moves 1 than attacks, your summon teleports behind them
5. you attack their dofus directly
The only problem is if they have more then 3 range, in that case you just have to play the backstaber after their minion.
Playing as a cra vs another cra is really boring and frustrating.
Playing a character knowing it wont even be able to walk 1 step because it will get deleted with a spell aint fun gameplay.
They cannot make cra more balanced without nerfing that noob class.
All Cra minions literally have first strike. While Iop only has first strike on 6 cards. m
And Cra can have 20 cards which all deal damage. You can literally build a deck out of damage spells and first strike only monsters.
And don't reply with: "But they're squishy". So what? They deal double their damage to a minion without range.
And cancer cards like Evangelyne gets its damage tripled.
Cra needs a nerf and a lot of cra minions need to be nerfed to 1 range only. So they have to use Lynx Eye and have less space for cancer damage spells.
The only thing I can think off that makes cras balanced if every class get multiple cards with range resistance.
And how many untargetable do you have as an Iop? Let me check. 0. And don't start with Joris. It's a 1/42 chance to draw him against a 1/2 chance to get a damage spell as a Cra.
*the more you know*
Cra is a strong strategy if u are facing new players that don't have good costructed decks.
About Evangelyne 3* i agree, but only with it.