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Too many "Inflicts Damages"

By marcoedaniele#7471 June 03, 2017, 14:47:17
Don't you think guys there are too many Spells/Summons which inflicts high amount of damage appearing? 
I'd say to reduce them or at least reduce some Damage point. 
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you mean Cra right? Lots of people are discussing them and Anakama has hinted that the new cards in the next expansion will make Cra feel more balanced
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There are a fair number of ways to inflict damage, but, to krosmaga's credit, there are very few ways to flat out unconditionally kill minions.
This is super helpful for the value of high ap cost cards by comparison to games like hearthstone and magic the gathering, where cards basically have to have an immediate impact the turn they are played or be very inexpensive to be worth using.
I'm ok with it as is, personally, though just in case, I am hoarding some cra cards in case they get nerfed, so I can profit from nerf-refund. 
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no guys im not meaning only cra spells, i mean ALL the damned cards which inflict damages...i ve just been defeated by a "damage cards + Returning minions cards" sram god player who has not let me neither move a single PASS Dam it! Each time i summoned a minion (included Chafer King of 5 HP, Katsu Mi of 6 HP!) all got Destroyed in a SINGLE turn...how am i supposed to face those deck? Am i force to change my iop deck with a stupid noob "Damage" deck like all the noobs players? Well if this is the only way to climb rankings i'm out...i don't like to be a sheep in a flock of sheeps...
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I feel your frustration.

Sometimes games like Krosmaga give you the opportunity to create and experiment different playstyles... but at the end you are forced to have the same boring playstyle as anyone els because it's the only viable one to win.

I don't mind losing a match, but I hate it when enemy wont even let me play at all.
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If you have trouble with damage spells, consider running a deck with cracklers that reduce all damage done to them by 1, Yoris that protects vs spells (untargetable at 1, -2 spelldamage at 2) or smaller minions that can't be dealt with spells (for example that jelly that spawns another one)
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Pff, just played some few more matches...all opponents with same decks :"damages + return minions summon" tactics.. what a waste of time...cya soon guys hope to rejoin a more balanced Krosmaga a day smile
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I never touch a return/bounce card. Too easy.
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The thing about Krosmaga is that there is a skillcap involved. But some players will assume that there isn't a skillcap because of their experiences in other games such as Hearthstone...

People, you can outsmart and outplay cookie cutter strategies in this game unlike in many other card games.
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There are many concepts in this game that new players don't understand. When someone is going HAM on wabbits and pings sometimes that means you have to let them take one of your dofus so that you can put pressure on 2 or 3 of theirs. Once you succeed in getting that pressure on them, and denying them access to additional curses, the they won't be able to touch you with their under stat'ed minions.
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of course this tactic doesn't work if you guess wrong - so while deck building consider bringing a method to sniff out the enemy dofus and/or steal deny their own prisms. You shouldn't always try to fight fire with fire. Sometimes you will have to set up your own win condition that may have nothing to do with battling over the entirety of the board state or overzealously winning any particular lane... which is what a wabbit, floppin, Cra, whatever centric deck is going to do.
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If you wanna beat a control Cra/ Cra decks in general or try to complete these decks:
1. Sram in general. They have cards that teleport as a passive skill and that annoying Untargetable spell.
2. Sacrier attract build. Attract beats Range.
3. Eniripsa Mind control deck. Most if not all Cra minons are like 3 damage.
4. Spotting a noob Cra is easy. They rush in early to mid game.
5. The highest a damaging Cra spell is 4. The highest a Cra minion damage can go is 6 or 7 but they HAVE to sacrifice the range unless if they have 3 copies of Lynx Eye then that's a different story.
6. Cra have only  Storm Arrow to help control against Zoo-type decks or any one who's throwing out a lot of minions or Untargetable ability cards.
7. The best a Cra can do to damage a Dofus is 1-3 damage in a single turn and that is with only spell or creatures and no Curse cards.
8. Cra minons are squishy. Except the those two 4 health cra minions.
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This, srams are a natural counter to ranged minions, due to the "teleports behind attacker" (I call it backstab), example:
1. you play a backstab minion
2. they play a ranged minion
3. your minion moves 3
4. their minion moves 1 than attacks, your summon teleports behind them
5. you attack their dofus directly
The only problem is if they have more then 3 range, in that case you just have to play the backstaber after their minion.
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I agree.
Playing as a cra vs another cra is really boring and frustrating.

Playing a character knowing it wont even be able to walk 1 step because it will get deleted with a spell aint fun gameplay.
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There's a skill or spell that counters certain spells which is called Untargetable....
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I think the problem is that's there's so little creatures or spells with untargetable or silence
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Justice and that one minion card that you HAVE to go to story mode.
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StarsInTheSky|2017-06-03 13:00:13
you mean Cra right? Lots of people are discussing them and Anakama has hinted that the new cards in the next expansion will make Cra feel more balanced


They cannot make cra more balanced without nerfing that noob class.
All Cra minions literally have first strike. While Iop only has first strike on 6 cards. m
And Cra can have 20 cards which all deal damage. You can literally build a deck out of damage spells and first strike only monsters.
And don't reply with: "But they're squishy". So what? They deal double their damage to a minion without range.
And cancer cards like Evangelyne gets its damage tripled.
Cra needs a nerf and a lot of cra minions need to be nerfed to 1 range only. So they have to use Lynx Eye and have less space for cancer damage spells.
The only thing I can think off that makes cras balanced if every class get multiple cards with range resistance.
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Ryverlestar|2017-06-08 11:34:28
There's a skill or spell that counters certain spells which is called Untargetable....


And how many untargetable do you have as an Iop? Let me check. 0. And don't start with Joris. It's a 1/42 chance to draw him against a 1/2 chance to get a damage spell as a Cra.
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Did you know a 2 star Yoris also blocks curses?
*the more you know*
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Just play face iop, face sacri, bow meow eca, midrange sram, midrange eni guys. 
Cra is a strong strategy if u are facing new players that don't have good costructed decks.
About Evangelyne 3* i agree, but only with it.
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Ok after the Necro Paladir update..... I think, now Cra got a "tiny" buff..... By Cra, The Pure Control Cra Necro-Paladir Necronomicon deck is fun as hell.
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Nah Cra is much worse now.
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