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Ankama Trackers

DEVBLOG: Patch 1.12!

By #[Nedab] - COMMUNITY MANAGER - June 28, 2018, 18:00:00
AnkaTracker

Patch 1.12 is bringing numerous changes that you were able to read about in the patch note. In order to explain our decisions clearly and be fully transparent, here's the Patch 1.12 Devblog!

Arriving on July 3, Patch 1.12 contains numerous modifications to important aspects of Krosmaga. Most of them are closely interlinked. All the same, we've separated the various subjects in order to make things clearer.
 

Removal of the Infinite Experience System

 

For a few months now, we have wanted to develop the Infinite XP system, which currently encourages players to optimize Infinite experience to the detriment of enjoying the game. Quite clearly, that wasn't the aim of the system. We've thought long and hard about it, and you've really helped us with your messages on the forums and social media. In the end, we came to the conclusion that we needed to remove it, pure and simple.
 

We spent a long time thinking about it because we didn't want to make any hasty decisions. The XP system had a major influence on several other aspects that would, understandably, be modified.

So, you'll now be able to acquire the ** and *** version Infinite cards in packs, even if you don't own the * version of the cards. The same goes for Krosfinite cards, which are becoming available in packs just like any other Krosmic card. What's more, all these cards can also be crafted unconditionally; therefore, you'll no longer need the * Infinite card to craft its **, ***, or Krosfinite versions.

With no development of Infinites, the offering system is obsolete. It has therefore been removed, leaving just the quests. Items that could be acquired in this way, such as Brotherhood of the Forgotten phrases, will become new quests in this tab.
 

We hope that by removing this system, you'll all have more fun playing Krosmaga and that you'll find the game more approachable.
 

Compensation Related to the Removal of Infinite Experience

 

Throughout the various updates, we've always compensated when implementing changes to the cards. So we'll also compensate you for these major changes. We haven't developed any particular interface for this patch, but you'll automatically receive your kamas in accordance with the following system: We'll refund experience accumulated beyond the last level that entitled you to a personalization item or card.

In more detail, if you had accumulated experience on an Infinite card without reaching the next threshold entitling you to an item or a card (generally levels 4, 7 and 9), we'll refund the experience you accumulated beyond the last level that gave you a card in kamas. Obviously, you'll keep all the cards you already unlocked and will receive the kamas in addition to them.
 

Here are a few examples:

  • You reached level 6 on your Kerub card, with 2,200 experience points accumulated. The last reward you received was at level 4 (900 XP) and your next reward was waiting for you at level 7 (Kerub ***). That makes 1,300 experience points that got you nothing in terms of cards. So, you'll receive 390 kamas (equivalent to 1,300 experience points), and you'll keep your * and ** Kerub cards. You'll have to acquire Kerub *** and Fleeflee by opening packs of cards or by crafting them.
  • You reached level 8 and have 4,900 experience points (out of 5,000) on your Kerub card. You got your last card at level 7 (equal to 2,800 experience points). So, you'll be refunded 630 kamas (2,100 experience points) and you'll keep Kerub *, Kerub **, and Kerub ***. You'll need to acquire Fleeflee in a pack of cards or craft the card.
  • You reached level 9 on your Kerub card. You get Fleeflee by reaching level 9. In that case, you've already acquired everything that was available; therefore, you won't be refunded any kamas, but you'll keep the four cards: Kerub *, Kerub **, Kerub ***, and Fleeflee.
 

Lower Crafting and Uncrafting Costs

 

We already adjusted these different rates downward in 2017. This time, the arrival of animated cards pushed us to change these rates. This is because we wanted to stay within reasonable figures so that everyone can craft the animated cards they want as they wish.

These rates are being changed for a second reason: game approachability. Krosmaga is a complex game, both in terms of matches and deck building. We wish to make the game as approachable as possible for new players, who will be able to create the cards of their choice more easily, and thus build their decks as quickly as possible.

Therefore, the rates are being lowered considerably to keep interesting ratios when crafting and uncrafting. Below, you'll find some tables detailing these changes. You'll also find animated card crafting and uncrafting rates.

Change in Pack Drop Rates

 

As you are aware, animated cards will appear in Patch 1.12, and you'll be able to get them in various ways: in end-of-season chests, randomly in packs, or simply by crafting them. Therefore, we've added these "new" cards in packs at a set rate so you can complete your collection rather quickly.

In addition, as mentioned above, ** and *** Infinite cards, as well as Krosmic cards previously linked to Infinites, are now present in the various packs. This adds a great many new cards to collect from packs.

So, we were led to change the various drop rates in order to maintain a certain balance. We also took the opportunity to adjust the number of fragments in each pack so that no pack is more beneficial than another! Several factors were taken into account to finalize this new state: Drop rates for the various rarities have been changed, particularly taking into account their new crafting/uncrafting value; and the price of the Silver Pack has been increased, since it was too low compared to what it could contain. It now costs 150 kamas instead of 120 kamas.

And finally, you come out somewhat ahead of the game, but we'll let you verify that for yourselves, as you've been doing so well ever since the game was launched!
 

Change in End-of-Season Rewards

 

You've figured it out: Season 18's rewards will be different from those of the previous seasons! Platforms and trophies, formerly awarded in end-of-season chests, are making way for animated cards. Therefore, you'll automatically receive animated cards at the end of each season! We've also increased the kama rewards you earn at each rank.

Below, you'll find the table of rewards by rank:

That's all for this patch! Of course, you'll find all Patch 1.12's changes in the patch note.

Reply
First Ankama intervention

Replying to TheDove

It has been removed, as we had promised. 

See message in context
Reactions 42
Score : 36

Sweet! I can now make a couple of niche decks that I have been theory crafting! Thank you Ankama and the Krosmaga team.

1 -1
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Score : 2

How long?

0 0
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Score : 1994

also what about the cards that are in level 9 but the ninth level gave use a treasure,will we get a refund from them?

0 0
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Score : 154

This is unfair! Yes, this is a true marketing move. But this betrayal of loyal players! Even without calculations it is obvious!
It took me 11 months to play and about 900 euro donation to get all the cards. And in my country many get 100 euros a month, by the way. Now, even without daily quests, for 500 euros you can just buy all the cards! Just buy 700-800 cheap boosters, and that does not fall out - to craft!
Since the most costly part was their level-up!
In addition, you prefer to forget that many cards - for example, Ogrist, Datura, Lou, Cleo and another two dozen - do not give topical awards for the 8th and 9th levels! And this is 660 gold with each!
Count at your leisure how much gold I spent to get Eliakub! 20 times more than it will cost in a couple of days!
Here you need a more detailed recalculation and worthy compensation to loyal players! Give at least gold cards to those who reached level 9! I personally do not need them.  I have accumulated 5000 gold and 15000 dust and I have all the cards in the game ... except Noxin (great idea to give playable cards for events by the way! In Stalin's time for such would give 20 years of concentration camps! ) ... I have everything I need. I just want to play. But you will show that you respect those who are faithful to your game!
P.S. I apologize for Google translation

8 -1
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Score : 136

I'm sorry you spent so much before this patch; it really does suck that the compensation is based on the remainder of XP you earned since your last level. I just paid $10 to get Oropo to level 9 for Silo two days ago before we heard of the patch; which I am now not eligible for compensation.
I spent nowhere near as much as you did, so I can't imagine how devastated you must feel. But from a marketing perspective, this might be the push to make Krosmaga popular. So in hindsight, it's better that Ankama doesn't let Krosmaga die; which in-turn would make our cards literally worthless. 

0 0
Score : 256

I really liked the xp infinite level up... it was rewarding. Now i've gone right off, guess time for new adventures 

0 0
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Score : 154

In fact, the solution is excellent! All CCG are very expensive. Krosmaga and earlier was not expensive, but now it will be even better. If the advertising department does its job well, there will be many new players.
I just hope that they will not forget to reward the old players for their loyalty.

2 0
Score : 136

Any "Founders" trophy or platform would be nice to differentiate the veteran players between new coming players. Otherwise, great patch Ankama. I can't wait to craft some of the Krosfinites I've always wanted to try. Razetime Feca, Golden Bow Ecaflip, Rollback Xelor, Magmog cool.

1 0
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Score : 45

I want a trophy with a stupid face or something to prove how an idiot the players ( included me ) beffore this patch was to pay for the game.. I dont rly get it if everything is gonna be so easy who is gonna pay2 win well i guess ankama mother is very rich and wants to give away money for us

0 -1
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Score : 136

I just assume it's because a low number of players actually bought the booster packs with Kamas when there is much more value using the Kamas for XP. By removing the XP gain per Kama; players will more likely use their Kamas solely for Boosters where they can get T2/T3 Infinites and Krosfinites after this update. Since Boosters are 100, 150, 300 Kamas respectively, Ankama will receive more Kama orders because the rate of Kama usage will increase to 100-300 for boosters rather than slowly investing 30 Kamas for XP over time.

0 0
Score : 45

The xp ideea was very nice im very sad its not gonna be anymore .

4 -1
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Score : 58

I got only 140 kamas from end of season rewards (I was rank 24)...
Anyone else?

0 0
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Score : 2945

It's still on the old system for the moment. I don't remember what the reward breakdown is for that though.

1 0
Score : 1994

what do you mean when you say"We also took the opportunity to adjust the number of fragments in each pack so that no pack is more beneficial than another"

0 0
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Score : -9

You have nothing else to do? Where Fecas nerf?

1 -2
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Score : 136

Any reason not to uncraft some rare cards before this patch? We gain 50 dust now, whereas we gain 25 after the patch.  

On another note, why wouldn't we buy Silver booster packs now for 120 and open it until the patch is live? 

0 0
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Score : 471

You can recycle some cards if they are duplicates which are not getting any rebalancing (and full cost refund) any time soon wink

1 0
Score : 1663

Happy the leveling system is going. I would rather have the rewards of infinite cards be obtained through quests using the infinite cards instead of just through crafting and purchasing decks though. However, I am excited for this update. How will this effect future infinites? Will they creat three stars for all future infinites?

1 0
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Score : 471

I think the point is that different star variants of an Infinite still can't be used together in a deck after the patch. If it's not so, star system won't make sense. It's very likely that all future Infinites will have 3 variants.

1 0
Score : 45

If u cant xp the infinites anymore how are people gonna get the dialogs from (e.g. Toxine lvl 9 You are very toxic , i love that?)

1 0
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Score : 2945

It's been cited that you get things like dialogues as quests, probably for playing the infinite in question a certain number of times, or winning with it a certain number of times, etc.

3 0
Score : 100

Ofc thats seems to be end of xels who farm xp for infinitives, now we got only fights, but... More and more I see only agro decks. Where are control, otc, midrange? Seems the idea of game is put on field a lot of small minions and wait till they kick ur dofuses

0 0
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Score : 471

Is it in unranked mode?

0 0
Score : 16

Meh I really liked the experience system, a shame they removed it

1 0
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Score : 1663

I liked it also but I hated how people just focused on leveling and not actually playing. Let's see how it goes for a while and if the gameplay is more interesting without it. 

0 0
Score : -9

It's kinda sad that the XP system is no longer there...
I think it's all thanks to both sides - the people who regulary abused the system (aka XP Xelors) and those who were so TERRIBLY annoyed because of this.

But I don't mean that the new changes is bad, or the decision is wrong. I like these changes too, in the own way, but I'm still a little upset about losing the XP system. As for me, it was an interesting element of the game, but apparently just not implemented correctly.

And what about mosaics, videos and characters backstories? Are they gone forever, too? If so, it is very sad...

1 -1
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Score : 1

the decision was a mistake 

3 -3
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Score : 814

Cough, Cough. Red Shell? Has that been removed this patch, or was that a earlier patch?

1 0
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It has been removed, as we had promised. 

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