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Ankama Trackers
It’s a Trap!
By #[Nedab] - COMMUNITY MANAGER - May 14, 2018, 17:30:00
AnkaTracker
WHAT'S NEW
GENERAL:
- Interface adjustment to handle the iPhone X notch.
- Following the Trophy and Platform creation contest, we've added two new offering quests that let you win the Flying Forban platform/medalion and the Champion of Flead trophy.
- The main menu has been given a facelift to more clearly display the various menus.
- We've improved the start of the game for new players after they complete the tutorial.
- More to win per victory: Each victory now earns you 10 kamas, up to 120 kamas per day.
- More roulette winnings: The 5-kama and 5–krosmic dust thresholds have been replaced by a 15-kama/15-fragment threshold. You'll now get boosters more often.
BALANCING
GENERAL
- Bodyguard: In order to make this ability more consistent and comprehensive, the mechanic has been changed. In the event of area-of-effect damage, bodyguards now receive damage first.
Eniripsa
- Asprogik Fousand: Health points changed from 4 HP to 2 HP.
Sram
- Sufod: Effect modified. "Banishes the last card that went to your discard pile to be summoned," is now "APPEARANCE: Puts the first Sram from your deck in your hand if your discard pile is not empty." Cost increased from 0 AP to 2 AP.
- Funereal Initiate: Effect modified. "NECRO. APPEARANCE: Puts the first trap from your deck in your hand," becomes "NECRO. APPEARANCE: Puts the first trap from your deck in your hand; it costs 1 AP less." Cost changed from 5 AP to 4 AP.
- Treacherous Heroine: Effect modified. "Reduces the countdown of Sram traps in your opponent's hand by 1 turn," becomes "As long as she's in play, activated traps from your opponent's hand cost 4 AP more and inflict 1 extra damage." Health points changed from 3 HP to 4 HP.
- Unsettling Trap: Cost reduced from 4 AP to 2 AP.
- Activated Unsettling Trap: Effect modified. "Draw 2 cards. You have 3 turns to play it, or all your Dofus will suffer 2 damage," becomes "Draw 2 cards. You have 1 turn to play it, or all your Dofus will suffer 1 damage."
- Lethal Trap: Cost changed from 4 AP to 3 AP.
- Activated Lethal Trap: Effect changed. "Destroy one of your Minions. You have 3 turns to play it, or all your Dofus will suffer 2 damage," becomes "Destroy one of your Minions. You have 1 turn to play it, or all your Dofus will suffer 1 damage."
- Activated Explosive Trap: Effect modified. "Inflicts 2 damage on your Minions. You have 3 turns to play it, or all your Dofus will suffer 2 damage," becomes "Inflicts 3 damage on your Minions. You have 1 turn to play it, or all your Dofus will suffer 1 damage."
Neutral
- Shadow: Effect modified. "END OF TURN: Puts 1 card from your hand in your opponent's hand and puts 1 card from your opponent's hand in your hand," becomes "APPEARANCE: Repel a Minion by 7 cells. Inflict 4 damage on it if you have a vigilante on the field." Attack changed from 6 AT to 4 AT. Health points changed from 3 HP to 6 HP.
- Prince Lackbeard: Effect modified. "COUNTERATTACK: Puts the last Minion that went to your discard pile in your deck," becomes "COUNTERATTACK: Puts the last Minion that went to your discard pile in your hand." Health points changed from 4 HP to 5 HP.
BUGFIXES
GENERAL
- Fixed a bug in the loading screen that made the gods pass in front of the rest of the interface.
- Fixed a bug that made the sides of the field appear when the quality was changed during the tutorial.
- Fixed a bug that allowed event cards to appear before their unlock date.
CARDS
- Fixed a bug that resulted in card cost reductions not always being un-applied after they were activated (for example, Amalia** when Maddolls were on the field, or Emma Sacker returned to a hand and played again immediately).
- Fixed a typo in the HORDE effect help window.
- Botany: The text now indicates that only one allied seed can be transformed.
ANDROID VERSION
The game will no longer disconnect during matches if the app shifts to the background.http://www.krosmaga.com/en/news/update/876527-trap
First Ankama intervention

Respond to this thread
Woah, nice!
yes!
Atm the best i see is about Android. The other is so-so. But I'll try sram on traps (keep u in touch).
Rewards is may be cool, but what the use, if there are some archetypes the guys play, and nothing other added. U need a wide choice of cards with mad amount of archetype
Android: Hell, it's about time.
woo hoo
Can we get a card and unlocks page please?
I don't understand your question, what do you mean?
More kamas, more dust, more boosters. Reward system is getting improved, many players were waiting for this
Wow, new UI is also great!
Look in offerings, last side.
I like most of this UI changes, but I loved the quest pictures so much, can we get them to download or on the website shown? And could we get an option to remove the news from frontpage?
We'll see if we can give them to you in some form or another. Thanks for the feedback!
First game against sram otk’d by traps! So much fun!
Yeah traps need to be balanced again. Especially on the first few turns, you’re forced to sacrifice your creatures or lose a total of 5 dofus hp.
RIP Asprogik Fousand...it was good while it lasted. The nerf made me give up playing Asprogik Fousand ... I changed my gameplay a little so now it relies on a different combo win condition.