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Ankama Trackers

Patch 1.6 is in beta testing!

By [Dewit] - COMMUNITY MANAGER - September 28, 2017, 15:00:00
AnkaTracker

The latest Krosmaga patch is available starting today. This is your chance to share your thoughts about card balancing – we're counting on you to help us improve Krosmaga! (UPDATED on October 4th)

Balancing, round 2… Fight!

After an initial patch in September, the big process of balancing Krosmaga continues with the next update. But this time around, we're allowing you to test these changes before the patch comes out and tell us what you think of them!
We've updated the Iop and Xelor cards, as well as certain Infinite cards and several monster families. Take your time checking these out in-game and unpacking them, as we truly value your opinion!


The beta is available right now, on both PC and Mac. There is a separate game client for the beta; you'll have to download this particular version, or use your "Test" client if you've installed it. Either way, you'll be able to play with your regular game account, and you'll have access to a substantial amount of kamas and fragments so you can test as many cards as possible.

Download the Beta version (PC)

Download the Beta version (Mac)



To our international players: the modified cards will still have their old text appearing in-game, as their new text will only be translated once it's been finalized. You're of course welcome to participate in this beta; below you'll find a non-definitive translation of the changes in this patch.


We're counting on your help! See you in-game, and please give us your feedback in as much detail as possible.
 

Current patchnote

 

New skills and cards

 
  • Bag of Bones: Token. Put into play like a Wall if played from the hand; a Chafer destroyed leaves a Bag of Bones on the cell where it died. It is destroyed when a minion walks on it. Chafers that walk on a Bag of Bones gain +1 AT and +1 AR.
  • Horde: When one of your Ghouls dies, the cost of all your other Ghouls is reduced by 1 AP.


 

Neutral commons/uncommons/rares:

 
  • Chafer Archer: Skill changed: “RANGE: 1-3. DEATH: Summons a Decrepit Chafer if another allied Chafer is in play” is now “BAG OF BONES. APPEARANCE: Adds a Bag of Bones to your hand.” Cost reduced from 3 to 2 AP.
  • Chafer Bow Meow: Skill changed: “Gains + 1 AT and + 1 AR whenever an allied Bow Meow enters into play.” is now “BAG OF BONES. Gains + 1 AT and + 1 AR whenever an allied Bow Meow enters into play.”
  • Chaferfu: Skill changed: “Teleports 2 cells whenever an ally dies. DEATH: Summons a Decrepit Chafer if another allied Chafer is in play.” is now “BAG OF BONES. Teleports 2 cells whenever an allied Chafer dies.” HP increased from 3 to 4.
  • Chafer Lancer: Skill changed: “DEATH: Summons a Decrepit Chafer if another allied Chafer is in play.” is now “BAG OF BONES. APPEARANCE: Adds a Bag of Bones to your hand.” Cost reduced from 3 to 2 AP. HP increased from 2 to 3.
  • Decrepit Chafer: Skill changed: “Cannot be brought back to life.” is now “IRREMOVABLE”. Attack increased from 1 to 3. HP reduced from 2 to 1.
  • Elite Chafer: Skill changed: “DEATH: Summons a Decrepit Chafer if another allied Chafer is in play.” is now “BAG OF BONES. APPEARANCE: Sacrifice one of your Bag of Bones to gain + 1 AT, +1 AR and + 1 MP.” Attack increased from 3 to 4. 
  • Translucent Chafer: Skill changed: “UNTARGETABLE. DEATH: Summons a Decrepit Chafer if another allied Chafer is in play.” is now “BAG OF BONES. Gains untargetable as long as you have a Bag of Bones in play.”
 
  • Bat: Skill changed: “APPEARANCE: Discard 1 card at random from your hand” is now “HORDE.” Cost increased from 1 to 2 AP. Family changed from Vampire to Ghoul.
  • Beefy Bat: Skill changed: “Heals your other Minions by 1 HP whenever it injures an enemy.” is now “HORDE. APPEARANCE: Gains +1 AT per allied Ghoul in play.” Cost increased from 4 to 6 AP. Attack increased from 1 to 2. HP increased from 5 to 6. Family changed from Vampire to Ghoul.
  • Ghoul: Skill changed: “COUNTERATTACK: Teleports 3 cells forward” is now “HORDE. APPEARANCE: Put the first Ghoul from your deck in your hand.” Cost increased from 2 to 4 AP. Attack increased from 1 to 2. HP reduced from 4 to 2. MP increased from 1 to 3. Family changed from Vampire to Ghoul.
  • Ghourmand: Skill changed: “Teleports 2 cells forward whenever an allied Minion suffers damage.” is now “HORDE. COUNTERATTACK: Retrieve the last Ghoul that went to your discard pile.” Cost increased from 5 to 7 AP. HP increased from 3 to 5 AP. MP increased from 1 to 2. Family changed from Vampire to Ghoul.
  • Crobak: Skill added: "APPEARANCE: Charges 1 cell." MP reduced from 4 to 3. 
 
  • Miliboowolf: Attack increased from 1 to 2.
  • Miliboowerewolf: Cost reduced from 4 to 3 AP.
  • Boowolf: Skill changed: “FINAL BLOW: Transforms into a Wereboowolf.” is now “FINAL BLOW: Transforms into an Alpha Boowolf.” Cost reduced from 6 to 4 AP. HP reduced from 5 to 4.
  • Alpha Boowolf: Skill changed: “As long as it is in play, your Boowolves cost 2 AP less.” is now “FINAL BLOW: Transforms into a Wereboowolf.” Attack increased from 4 to 5. HP increased from 4 to 5.
  • Wereboowolf: Skill changed “FINAL BLOW: Gains +2 AT.” is now “FINAL BLOW: Heals himself by 2 HP.” Cost reduced from 7 to 6 AP.
  • Boowolfine: Skill changed: “FINAL BLOW: Heals your other Boowolves by 2 HP.” is now “APPEARANCE: Draw the first Boowolf of your deck. Its cost is reduced by 1 AP.” Cost reduced from 6 to 5 AP.

 


 

Infinites

 
  • Atcham *: HP increased from 2 to 3.
  • Atcham **: HP increased from 3 to 4.
  • Atcham ***: HP increased from 4 to 5.
  • Bakara **: Skill changed: “APPEARANCE: Retrieve the last 2 spells that went to your discard pile.” is now “APPEARANCE: Retrieve the last spell that went to your discard pile and the last one that went to your opponent’s.”
  • Bakara ***: Skill changed: “APPEARANCE: Retrieve the last spell that went to your discard pile and the last one that went to your opponent’s.” is now “APPEARANCE: Retrieve the last 2 spells that went to your discard pile.”
  • Count Harebourg *: Skill changed: “As long as it is in play, double the AP obtained by your prisms.” is now “APPEARANCE: Collect all the AP prisms in play.”
  • Count Harebourg **: Skill changed: “APPEARANCE: Collect all the AP prisms in play.” is now “As long as it is in play, prisms collected by allied minions have their effect doubled.” Attack increased from 2 to 4.
  • Count Harebourg ***: Attack increased from 2 to 4.
  • Kabrok *: Attack increased from 3 to 4. HP increased from 2 to 4.
  • Kabrok **: Attack increased from 3 to 4.
  • Black Crow ***: Cost reduced from 7 to 5 AP.
  • Kerubim **: Cost reduced from 4 to 3 AP.
  • Kerubim ***: Cost reduced from 6 to 4 AP. HP reduced from 5 to 4.


 

 

 Neutral Krosmic:

 
  • Chafer King: Skill changed: “Whenever an allied Minion dies, it is brought back to life as a Decrepit Chafer. DEATH: Summons a Decrepit Chafer.” is now “BAG OF BONES. APPEARANCE: Transforms all allied Bag of Bones into Decrepit Chafers.” Attack increased from 5 to 7. HP increased from 5 to 7.
  • Ferilee: Skill changed: “APPEARANCE: Charges to the opponent’s Dofus then dies at the end of the turn.” is now “APPEARANCE: Charges 7 cells then die.”
  • Miranda: Attack increased from 2 to 3. HP increased from 2 to 3.
  • Sire Flexington: Skill changed: “Your Dofus return any damage they suffer to the first enemy Minion on their row” is now “Whenever one of your Dofus is dealt damage, they inflict as many damage to the enemy Dofus on their line.”


 

Ecaflip

 
  • Craps: Skill changed: “Inflicts 8 OR 4 damage shared among the enemy Dofus” is now “Inflicts 6 OR 3 damage shared among the enemy Dofus.”


 

Iop

 
  • Archilles: Attack increased from 3 to 4.
  • Call to Brawl: Skill changed: “Draw 4 cards. Keep the Minions and discard any others.” is now “Put the first 4 Iops from your deck in your hand.” Cost reduced from 7 to 6 AP.
  • Devastate: Skill changed: “Confers +2 AT and first strike on a Minion.” is now “Confers +2 AT and first strike to an allied Iop.” Cost reduced from 6 to 4 AP.
  • Eratz the Protester: HP increased from 2 to 3.
  • Felida: Skill changed: “FINAL BLOW: Adds a Jump spell to your hand” is now “The cost of your opponent’s first spell played each turn is increased by 2 AP.”
  • First Strike: Cost reduced from 4 to 2 AP.
  • Gzenah: Skill changed: “APPEARANCE: Gains +1 AT and +1 AR per other allied Iop into play” is now “Gains +1 AT and +1 AR when an allied Iop comes into play”. HP increased from 1 to 2.
  • Katsu Mi: Attack increased from 4 to 5.
  • Sono Sino: Skill changed: “START OF TURN: Your other Minions charge 1 cell.” is now “Gains +1 AT as long as you have another allied Iop in play.” Attack increased from 3 to 4. HP increased from 3 to 5.


 

 

Xelor

 
  • Clock: Cost reduced from 2 to 0 AP.
  • Corum: Attack increased from 5 to 6. HP increased from3 to 4.
  • Exactitude: Cost reduced from 3 to 2 AP.
  • Many of Brakmar: Skill changed: “APPEARANCE: Destroys 2 AP in your opponent’s reserve” is now “Put the first Xelor card costing 4 AP from your deck to your hand.” Attack increased from 1 to 2.
  • Master Teller: cost increased from 6 to 7 AP.
  • Meticulous Synchronizer: Skill changed: “APPEARANCE: Add 1 AP to your reserve per allied Minion in play.” is now “APPEARANCE: destroys 1 AP from your reserve to give +2 AT and +1 AR to your other Xelors.” Attack increased from 3 to 4. HP increased from 2 to 5.
  • Miss Night: Cost reduced from 6 to 4 AP.
  • Missiz Freez: HP increased from 4 to 5 HP.
  • Patek Tag: Cost reduced from 2 to 1 AP.
  • Quartz: Cost reduced from 4 to 3 AP. HP increased from 2 to 3.
  • Radoris Montrouge: Skill changed: “APPEARANCE: Spends AP from your reserve to gain an equal amount of AT and AR.” is now “APPEARANCE: Spend your remaining AP. Gains +1 AT and +1 AR per AP spent this way.”
  • Xelorium: Skill changed: “Steal all the AP from your opponent’s reserve and them to yours.” is now “Destroy all AP in your reserve to inflict as much damage to all Minions as AP destroyed this way.” Cost increased from 4 to 7 AP.
  • Xelor’s Sandglass: Skill changed: “Destroys 1 AP from the enemy’s reserve and adds 1 AP to your own” is now “Destroys all AP in your reserve to gain twice as many AP for this turn.” Cost increased from 1 to 3 AP.


 

Sacrier

 
  • Tex Alyckn: Skill changed: “INJURED: Gains +2 AT and +1 MP.” is now “INJURED: Gains +2 AT.”
 

UPDATE from October 4th


On this day, we have made changes to the beta. You will find below all cards that have been changed, with the new parts underlined. Cards that aren't mentioned here are identical to the patchnote above. 

We have also made a new Google Form for you to comment on these new changes. Use this file exclusively for your feedback so we don't mix it with the old versions! 
 
Give your feedback here


 
  • Chafer Archer: Skill changed: “RANGE: 1-3. DEATH: Summons a Decrepit Chafer if another allied Chafer is in play” is now “BAG OF BONES. APPEARANCE: Puts a Bag of Bones on your side.” Cost reduced from 3 to 2 AP. MP increased from 2 to 3.
  • Translucent Chafer: Skill changed: “UNTARGETABLE. DEATH: Summons a Decrepit Chafer if another allied Chafer is in play.” is now “UNTARGETABLE. BAG OF BONES.”
  • Chaferfu: Skill changed: “Teleports 2 cells whenever an ally dies. DEATH: Summons a Decrepit Chafer if another allied Chafer is in play.” is now “BAG OF BONES. Teleports 2 cells whenever an allied Chafer dies.” HP increased from 3 to 4. MP increased from 1 to 2.
 

     

    • Bat: Skill changed: “APPEARANCE: Discard 1 card at random from your hand” is now “HORDE.” Cost increased from 1 to 2 AP. Attack reduced from 3 to 2. Family changed from Vampire to Ghoul.
    • Ghourmand: Skill changed: “Teleports 2 cells forward whenever an allied Minion suffers damage.” is now “HORDE. APPEARANCE: Gains + 3 AT if you have no Ghouls in play.” Cost reduced from 5 to 4 AP. Attack reduced from 4 to 2. MP increased from 1 to 2. Family changed from Vampire to Ghoul.
     

     

    • Alpha Boowolf: Skill changed: “As long as it is in play, your Boowolves cost 2 AP less.” is now “FINAL BLOW: Transforms into a Wereboowolf.” Attack increased from 4 to 5. HP increased from 4 to 5. Cost increased from 5 to 6 AP.
    • Boowolfine: Skill changed: “FINAL BLOW: Heals your other Boowolves by 2 HP.” is now “APPEARANCE: Draw the first Boowolf of your deck.” Cost reduced from 6 to 5 AP. HP reduced from 5 to 4.
     

     

    • Kabrok **: Skill changed: “APPEARANCE: Fills your and your opponent’s hand with Crobaks” is now “APPEARANCE: Fills your and your opponent’s hand with Crobaks. Your Crobaks cost 1 AP less.” Attack increased from 3 to 4.
    • Black Crow ***: Skill changed: “APPEARANCE: Transforms your Minions into Crobaks, then gain +1 AT and + 1 AR per allied Crobak in play.” is now: “APPEARANCE: Summons a Crobak on each free cell of his line. Gains +1 AT and +1 AR for each Crobak summoned.” Cost reduced from 7 to 6 AP.
    • Ferflee: Skill changed: “APPEARANCE: Charges to the opponent’s Dofus then dies at the end of the turn.” is now “APPEARANCE: Charges to the opponent’s Dofus then dies.”
    • Grinch: Attack increased from 1 to 2. HP increased from 1 to 2
     

     

    • Archilles: Cost reduced from 5 to 4 AP.
    • Felida: Skill changed: “FINAL BLOW: Adds a Jump spell to your hand” is now “Your Minions cost 2 AP less to play. Your spells cost 1 AP more to play.” Attack reduced from 6 to 5. HP reduced from 6 to 5.
    • Sono Sino: Skill changed: “START OF TURN: Your other Minions charge 1 cell.” is now “APPEARANCE: Gains + 1 AR if you have another Iop in play.” Attack increased from 3 to 4. HP increased from 3 to 4.
     

     

    • Many of Brakmar: Skill changed: “APPEARANCE: Destroys 2 AP in your opponent’s reserve” is now “Put the first Xelor card costing 4 AP from your deck to your hand.” Attack increased from 1 to 2. Cost increased from 2 to 3 AP.
    • Master Teller: Skill changed: “NECRO. APPEARANCE: Adds 5 AP to your reserve if you are outnumbered” is now “NECRO. APPEARANCE: Adds 4 AP to your reserve if you are outnumbered.”
    • Meticulous Synchronizer: Skill changed: “APPEARANCE: Add 1 AP to your reserve per allied Minion in play.” is now “APPEARANCE: destroys 1 AP from your reserve to give +1 AT and +1 AR to your other Xelors.” Attack increased from 3 to 4. HP increased from 2 to 5. Cost increased from 5 to 6 AP.
    • Missiz Freez: Skill changed: “DEATH: Destroys 2 AP from your reserve and returns to your hand” is now “DEATH: Destroys 1 AP from your reserve and returns to your hand”
    • Radoris Montrouge: Skill changed: “APPEARANCE: Spends AP from your reserve to gain an equal amount of AT and AR.” is now “Destroys 1 AP from your reserve to be summoned. APPEARANCE: Spend your remaining AP. Gains +1 AT and +1 AR per AP spent this way.” Cost reduced from 1 to 0 AP.
    • Temporal dust: Skill changed: “Inflicts 2 damage. Adds 5 AP to your reserve if the Minion dies.” is now “Inflicts 2 damage. Adds 4 AP to your reserve if the Minion dies.”
    • Xelorium: Skill changed: “Steal all the AP from your opponent’s reserve and them to yours.” is now “Destroy 3 AP in your reserve to destroy all untargetable enemy Minions.” Cost reduced from 4 to 1 AP.
     

     

    • Punishment: Cost increased from 7 to 8 AP.

     
    Reply
    First Ankama intervention

    Replying to Yarn-yoshi

    As said in the news: the translation for the new cards is not ready for the English version yet. Therefore, we've provided a full patchnote with all the changes. While the cards have their old text inside the game, they will now function as indicated in the patchnote. 

    See message in context
    Reactions 50
    Score : 724

    I just downloaded the beta but all the cards that are supposed to be altered are the same.
    I’m using version 1.6.0.8886
    When asked if I want to test the beta I say yes.
    Once in the game I have 100000 kamas to spend
    All cards are the same?

    0 0
    Reply

    As said in the news: the translation for the new cards is not ready for the English version yet. Therefore, we've provided a full patchnote with all the changes. While the cards have their old text inside the game, they will now function as indicated in the patchnote. 

    Score : 647
    0 0
    Reply
    Score : 141

    cool

    0 0
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    Score : 595

    Ehm, how about you balance those utterly overpowered Sram traps a bit?????

    Explosion trap: 2 damage to all enemie minions, the cra equivalent (storm arrow) cost SEVEN ap instead of 4.
    Lethal trap: destroys a minion, cra equivalent is KROSMIC (only 1 per deck) & costs 1 ap more.

    And that TWO damage to ALL Dofuses??? The cards which even remotely compare to that (Craps & Harassment) are KROSMIC and cost at least 7 ap and you only get them once you maxed an Infinity card....

    0 0
    Reply

    Sram traps are far from being overpowered (quite the opposite, in fact). They are rather easy to play around currently. 
    However, Sram has not been reworked yet in our grand scheme of balancing. We'll have a look at them when we cross that bridge. wink

    Quick note here: currently, the Bag of Bones tokens are invisible in-game (functional, but impossible for you to know where they are). We will patch that bug as soon as possible for us. 

    Reply
    Score : 724

    Oh ok I thought the changed cards were in French, my mistake.

    0 0
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    I will edit the news so it will be clear for everyone. 

    Score : 1385

    Seeing all those Xelor buffs

    0 0
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    Score : 1

    Current testing on Version 1.6.0.8886-beta.

    Still waiting you guys to working on most of ENG texts. Atk & Hp seem to correct with changelog.

    And BAG OF BONES still not appear on board so manytimes I had no idea is that cell has BAGS or not.

    PS. But as most of 1.6 beta seem like CHAFER, GHOUL and WOLF are becoming more excite to play for me smile.

    0 0
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    Score : 1

    Looks very tasty!

    0 0
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    Score : 252

    R.I.P my Master Teller sad

    0 0
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    Score : 618

    RIP Tex Alyxcin you will be missed. 

    0 0
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    Score : 17

    PLEASE change Psykosic Flask! It is the worst designed card in game. It is for 6 mana deal 3 dmg to an enemy dofus + removal if the dofu is destroyed. This combined with other eniripsa cards which are capable of changig the attack is a blowout card. Since these cards are all rare you can expect an eniripsa to always have a copy of it in hand. Because of that one can not win playing 3 attack minions in deck even if you try to outplay Psykosic Flask. I know what i am talking about beeing currently rank 65 veteran rank. It cuts your card pool in half if you want to suceed against eniripsa which is bad game design in my opinion.

    Easiest Way would be to nerf it to "Take control of an enemy Minon with 2 or less Attack until end of turn". So it would just cut 15 percent of all the cards you can play(there are currently much more 3 AT cards in meta) while not beeing such a big punishment. But i like the idea of changing it completly to a fair card you can interact with.

    There is nothing more frustrating than to loose against different "One Card No Brainers" like Seduction, Transformatosis, Light Speed and Devotion. Since they are krosmic it is kind of ok to have cards that end the game, but it is too frustrating to loose without the ability to interact against these cards. So my Suggestion would be to make Minons targeted with those cards stunned for one turn.

    1 0
    Reply

    Eniripsa has not been reworked by our game designers yet. We'd rather have a look at an entire class at once in order to rework their cards properly. 

    Score : 2951

    Any chance somebody could clarify exactly what new felida does?
    The english translation here is a bit awkward.
    I think it just raises the cost of your opponent's first spell per turn by 2 AP, but the wording makes it sound almost like there's some kind of compounding effect that increases each turn.

    0 0
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    Score : 647

    It´s like Jorix *** but with the first spell only, as I understand and just 2 APs.

    0 0
    Score : 19

    Excuse me, is Sono Sino really a 5/5 minion with 3 MP that costs just 4 AP?

    0 0
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    Score : 1674

    it looks like it was a 4/5 minion with 3 mp that originally got +1 at if you have another iop in play for 4 ap. Now it looks like it is a 4/4 minion with 3 mp that gets +1 ar if you have another iop in play for 4 ap. 

    0 0
    Score : 162

    That Tex Alyckn nerf was not needed

    0 -2
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    Score : 232

    It def was lol. Easily one of Sac's strongest cards.  

    2 0
    Score : 1

    GENIAL

    0 0
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    Score : 622

    I would test it out but I don't want to have to have a browser up to remember the changes

    1 -1
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    Score : 286

    As a Sacrier player I'll really miss the old Ghourmand and Chaferfu. Also those buffs to Iop look really scary

    0 0
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    Score : 595

    Oh, i almost forgot to ask, are there any plans to add something like "ONE STAR"- "TWO STAR"-Infinite options for the Collection-search function?
    It would help greatly for getting a better grip on ones Infinite collection.

    1 0
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    I'll ask if it's possible to add such a filter, but I can't guarantee it. 

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