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Does Iop make it necessary to run silences?
By DameonLG#5549 June 04, 2017, 02:18:50I feel like Iop giving buffs to first strikes makes it almost requred to run enough silences to counter. Turn 5 I've run into Iop decks with 4/4 and 5/3 first strikes with no answer in my hand.
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I generally do not choose to do so, as there are many situations where I would regret running the cards that are able to silence enemy minions instead of other cards with better bodies or more general board impact.
The fact that you had no answers to that situation on turn 5 suggests you need something that can help deal with those scenarios, though whether that would be silence, removal, stun, 5/6 sized minions, or something else depends on you.
I mostly play Sacrier, so my buff options don't usually come in the form of a lot of spells with high numbers, but primarily from playing other creatures and/or weakning my own units (which makes me even more susceptable to first strikers).
Iop relies on buffs to bring these FS minions through. Cra completely makes them worthless. It's either: a) you lose your FS minion, or b) you have to buff it with 1-2 cards to beat 1 minion.
iop needs more FS, even weak ones and Cra needs a nerf.