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Dungeon Suggestions!

By StarsInTheSky#9515 May 19, 2017, 22:56:12
AnkaTracker

You guys already have the graphics in place... why not just make the dungeon into an MMO style game? Complete quests, earn keys. Keys unlock boss doors or something like that. Hex TCG has something like that minus the graphics. The cool thing about Hex is that you can earn GEAR in the quests that modify your deck. That would be amazing!

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First Ankama intervention

Well... It's not a bad idea, but as we already have DOFUS, WAKFU, and other projects by Ankama which have these same aspects. Krosmaga, being a card game, may be not the best suited for a repeat of these same ideas. 
We'll try to improve the Dungeons in the future, but maybe not this way! 

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Score : 1739

You could even have Raid bosses where groups can queue into a dungeon and even though they run their area of the dungeon on their own, in order to unlock the treasure each player would have to succeed!

The graphics are already there unlock any other card game. I think this is a real oppurtunity for the dungeon to improve!

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Well... It's not a bad idea, but as we already have DOFUS, WAKFU, and other projects by Ankama which have these same aspects. Krosmaga, being a card game, may be not the best suited for a repeat of these same ideas. 
We'll try to improve the Dungeons in the future, but maybe not this way! 

Score : 1739

Well what I mean is that it's still the same gameplay as Krosmaga during the battles, but you get to walk around in an enviornment sort of like in Pokemon. But instead of pokemon you are finding Krosmaga cards and building decks and running dungeons.

It is a pretty ambitious idea for any other card game. But for Krosmaga it would be the easiest to make because it's already got the graphics and animation as a part of the game.

In other words it's not a full fledged MMO. It just allows you to walk around inside of a town and hten to enter the dungeons to battle the bosses. A good comparison would be Diablo or Path of Exile or Pokemon - where you go to town and then walk back into the dungeon where you can go deeper and deeper, but when you lose you have to pay a fee to reenter or a repair cost or whatever in kamas.

The dungeons could have treasure chests with kamas and crafting eggs, boss keys, and even cards themselves.

The enemies would be card battles. And you could even tell a real story in this type of mode. With all these wonderful characters it is sort of a shame that the story isn't implemented as part of the gameplay rather than just as unlockable acheivements.

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