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Blue Larva still unbalanced

By Paranixous#9084 May 02, 2017, 14:01:05
AnkaTracker
As a follow up of my last post about blue Larva i thought of what could be an alternative effect.

Same cost , 2.2

Effect appearance both players discard two cards form there hand randomly then draw the same amount

This makes it less unbalanced but at the same time doesn't render it completely useless.

Don't be rude if you don't like the effect let's just have a civil conversation in the comments.
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First Ankama intervention
This post was made before the 1.3 update, where the Blue Larva has been changed from a 3/2 to a 1/2. happy
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That effect would be slightly worse. Would make sram mill even more op. That kind of effect should be reserved for infinite or krosmic. I would just say to nerf larvae damage and make it more conditional. 
Also I wish the decks were increased to 50 cards where 5 of them must be walls cause that would really make the game more interesting. Walls should be immune to range and that can help against cra. So it forces the cra player to move and hit the wall. Or it can even have 1-2 attacks and at least 4 hp imo. 
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This is a thinly veiled attempt to buff mill decks. Give it time, mill will become stronger against enu.
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This post was made before the 1.3 update, where the Blue Larva has been changed from a 3/2 to a 1/2. happy
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